Home Design Makeover

Home Design Makeover is a home decorating mobile game where players complete match-3 levels to earn coins and design rooms.
Responsibilites:
- Modeled & textured furniture using Maya
- Lit the scenes using a BRDF system in Unity
- Polished the scenes, adding PFX
- Implemented the interactable objects (CTAs)
- Conducted QA playtesting and visual bug fixing
For more information:

Property Brothers Home Design

Property Brothers Home Design is a home decorating mobile game partnered with Scott Brothers Entertainment where players complete match-3 levels to earn coins and design rooms.
Responsibilities:
- Modeled & textured furniture using Maya
- Lit the scenes using a BRDF system in Unity
- Polished the scenes, adding PFX
- Implemented the interactable objects (CTAs) & room reveal animations
- Conducted QA playtesting and visual bug fixing
For more information:

Ellen's Garden Restoration (2024)

Ellen's Garden Restoration is a garden decorating mobile game partnered with Ellen DeGeneres where players complete match-3 levels to earn coins and design gardens and parks.
Responsibilities:
- Modeled & textured furniture & plants using Maya & SpeedTree
- Lit the scenes using a BRDF system in Unity
- Polished the scenes, adding PFX
- Implemented the interactable objects (CTAs)
- Conducted QA playtesting and visual bug fixing
*Discontinued

SpeedTree Foliage

Our team used SpeedTree to create wind animated foliage in Ellen's Garden Restoration. It was a new program for our team and there was a bit of a learning curve. I started a Confluence section for SpeedTree and proactively documented workflows and best practices while encouraging other artists to also share their learnings. Additionally, I reviewed SpeedTree Outsource artists’ work and advised on vendor selection.

Dream Garden Makeover (2021)

Dream Garden Makeover is a garden decorating mobile game where players complete match-3 levels to earn coins and design gardens.
Responsibilities:
- Modeled & textured furniture & plants using Maya & SpeedTree
- Lit the scenes using a BRDF system in Unity
- Polished the scenes, adding PFX
- Implemented the interactable objects (CTAs)
- Conducted QA playtesting and visual bug fixing
*Discontinued

Cozy Bakery
This bakery is a personal project I made using Unreal Engine. I learned a lot about the environment modeling workflow and used some assets from Quixel Bridge.

























































